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Stop Staring: Facial Modeling and Animation Done Right

Stop Staring: Facial Modeling and Animation Done Right

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Author: Jason Osipa
Publisher: Sybex
Category: Book

List Price: $49.99
Buy New: $26.39
You Save: $23.60 (47%)



New (36) Used (12) from $26.39

Rating: 4.5 out of 5 stars 39 reviews
Sales Rank: 52454

Media: Paperback
Edition: 2
Number Of Items: 1
Pages: 368
Shipping Weight (lbs): 1.9
Dimensions (in): 9.2 x 7.2 x 0.7

ISBN: 0471789208
Dewey Decimal Number: 006.696
EAN: 9780471789208
ASIN: 0471789208

Publication Date: May 7, 2007
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: BRAND NEW

Customer Reviews:
Showing reviews 6-10 of 39
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5 out of 5 stars The most believable and attractive facial animation   October 31, 2007
 1 out of 1 found this review helpful

I am a professional 3D character artist and I own a previos version of this book.
I am using Jason Osipa's method of facial set-up for all my characters, for animated film and games. Not only it is the system that's easy to use and understand, but it produces very attractive and believable facial expressions. I would recommend this book to anyone who ever touches digital characters, but especially to 3D modelers and riggers.



5 out of 5 stars A 'must' for any serious computer animation collection.   July 27, 2007
 1 out of 2 found this review helpful

The second updated edition of STOP STARING: FACIAL MODELING AND ANIMATION DONE RIGHT offers far more than just introductory coverage: it uses high-quality professional images combined with humor to provide a revised, updated set of basics on design, modeling and animation - including elements which differentiate top-quality productions from mediocre results. From learning lip sync techniques and understanding facial landmarking to using advanced blend extraction tools and building realistic shapes, STOP STARING holds plenty of diagrams and pictures throughout and is a 'must' for any serious computer animation collection.

Diane C. Donovan
California Bookwatch



5 out of 5 stars Also excellent for Blender users   July 7, 2007
 3 out of 4 found this review helpful

This is a great book and I highly recommend it for anybody interested in character animation. Although the author uses Maya and a few examples describe Maya-specific functionality, most of the material in here is very broadly applicable, making this an indispensable book for Blender animators as well.

Readers of my book Introducing Character Animation with Blender should definitely check this one out.



5 out of 5 stars Definitive for Facial Modeling   June 26, 2007
 2 out of 2 found this review helpful

This book clarifies the issues for anyone doing character animation. The modeling of a face takes on a strategic importance and the mesh must anticipate the demands made on it by animation.

If you want to animate a face, this book is for you.



5 out of 5 stars Chapter 13 worth $1,000,000 in warcraft gold   May 10, 2007
 7 out of 7 found this review helpful

Osipa's approach to toon rigging (and rigging in general) is unique, new, innovative and very simple to grasp and implement. I don't want to give away the genius of Chapter 13, because I THINK you need to buy this book!

You want to know how they "might have" rigged Elastigirl in The Incredibles? It's so simple you'll kick yourself in the shin for not thinking of it yourself.

This whole book is filled with rigging know-how by a lover of cartoons. His primary goal is making excellent facial animation. Something this industry sorely lacks! And this is the book that documents his experiences and skills. Learn from it. Be a better rigger.

If you want to be a Rigger or Character TD for toons or even photo-real characters, these techniques will be omni-present in studios (big and small) in the next year. Get this book and read it cover to cover so I don't have to kick you in the shin.




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