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Kakuto Chojin

Kakuto Chojin

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From: Microsoft
Category: Video Games

List Price: $49.99
Buy New: $3.50
You Save: $46.49 (93%)



New (11) Used (20) from $1.94

Rating: 2.5 out of 5 stars 8 reviews
Sales Rank: 20611

Platform: Xbox
Genre: Action Games
ESRB: Teen
Media: Video Game
Age: 12 - 20 years
Operating System: Xbox
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 0.4

Model: X08-75050
UPC: 805529054912
EAN: 0492071601239
ASIN: B00006IJIV

Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-8 of 8
 « PREV  
1 2

2 out of 5 stars A step back   February 8, 2003
This game is a total disappointment. Gameplay is relatively simple, moves are limited, and the characters don't seem to move right. In addition, the character's skin has a shiny "Barbie Doll" surface look to it (just doesn't look right). This game gets boring fast. I don't recommend it unless you can pick it up really cheap.


1 out of 5 stars Uh....yeah...   December 14, 2002
 3 out of 3 found this review helpful

If you have played fighting games before then this game is going to waste even your rental dollars.

1. Unimpressed with the visuals of the game myself. You can't see them for the most part, because there is too much distance and too many items packed into the visuals.

2. The fighting scheme was pretty simple, attack high, attack low, and repeat -- vary the pattern in an ad-hoc way to keep the AI off balance and victory!!

3. Multiplayer Whoop-a** session -- A nice thought. Like a pass in a basketball game that looks innovative and shows creativity, but gets stolen so does the intent of the multiplayer mode. If you've played first person shooters like Halo (where you can melee some up close in personal) then you will have a time looking at the tiny characters go at it in a battle royal. It actually reminded me of someone adding a multiplayer deathmatch mode to Hunter: The Reckoning as the game is currently played.

Overall just unimpressed and thoroughly bored with the game.

Game development: (1) Need an ENGAGING story (2)Everything else - gameplay, visuals, etc. need to be in the context of the story -- period. Game developers are selling fantasies or illusions where the player wants to be the character for the time that he or she is playing the game.


2 out of 5 stars A Simple But Uninnovative Game   November 14, 2002
 8 out of 10 found this review helpful

Kakuto Chojin is a Microsoft game that tries to fill the many empty spots that X-Box has for fighting games. Is it successful in its attempt? Well, let me tell you the pros and cons of this game.

Let's start with the pros. The brightest star in this game is its really simple control scheme. You can pick up the game and start winning fights right away even if you are not used to playing fighting games. The graphic is decent - it's nowhere near Virtua Fighter 4 in its quality, but it is pretty good in its own right. The color pallette used here is darker to fit the storyline. You have two meters combined, one is your energy and the other one is another meter which when full allows you to execute super moves.

Now its time to talk about the cons. This game is definitely no Soul Calibur, Tekken, Virtua Fighter, or Dead or Alive in regards to graphics. The characters' moves are basically clones of Tekken and Virtua Fighter, especially the Capoera using character (like Christy Montiero and Eddy Gordo of Tekken) whose moves are almost exactly like those Tekken characters. Also, if you play a lot of fighting games, this game may be too easy for you, as many moves can be pulled off quite simply.

Right now the weakness of X-Box is in two categories: Fighting games and RPGs. This game is definitely not going to help the X-Box much in the fighting arena.

Definitely a rental if you're still interested in trying it out, but don't say I didn't warn you.

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